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Bridge Game Rule


Starting

Dealing
The bridge game is played with a normal deck of 52 cards. You have to shuffle the cards before you deal and always deal clockwise one card at a time. You have to start with the opponent on your left, and finish when each player had got thirteen cards. The person who deals rotates clockwise too.

Auction
When the auction begins, each player has to make a call, here are the options that you can call: a bid (starting a level and a denomination, how many tricks are you going to receive), double (when the last call was a bid of the opponent, you can only pass or double), redouble (when the last opponent calls a double, you can redouble or pass). The auction is proceeding clockwise and has to start by the dealer and all players evaluate their hand. Then they have to call in order.

At the end of the auction, the last bid will be the contract of the trick, and the level of that bid will determine the number of tricks that is required to fulfilling the contract and it decides what suit will be the trump suit. The defensive pair is the one that didn’t won the contract. The other pair that made the last bid is divided in two. There is one player who is the real declarer and the partner will be called dummy and does nothing.



Playing

There are five tugs ranked from low to highest starting with clubs ♣, diamonds ♦, hearts ♥, spades ♠, and ending with no trump (NT). The lower ranked strains are called minors, the higher ranked are called majors.

There are thirteen tricks in each play, each trick consist of one card played from each of the four hands of each player. The card value of bridge is Ace as highest card followed by kings, queens, jacks, 10, 9,8, 7, 6, 5, 4, 3 ,2 which is the lowest card in a suit.

The first card in a trick, the lead card, can be any card selected from a hand, but all the following cards must follow suit. What means that they must play a card of the same suit as the lead card, except when the hand is out of that suit cards, then you may play any card. The hand that has played the highest card wins this trick.

When the first lead is played, the dummy, partner of the declarer team lays his hand with cards face up on the table in four columns, each column for a suit. The column of the trump suit must be on the right side. Then the declarer is responsible for selecting cards to play from his own hand and from the dummy’s hand. The defenders at the same time choose the cards to play from their own hands.



Winning

Each team has to make as high scores as possible to win the game. The level that is chosen by the contract is the primary factor that will affect the scoring, in stead of the number of tricks taken in play. When the contract is made up the declarer’s side receives points for a couple of things during game: every trick they bid and made (20 points for a minor suit contract, 30 points for a major suits and no trumps suit, with an extra 10 points for the first trick at no-trump), for overtricks (that are tricks that are taken over the contract level again with 20 points for minor, 30 points for major and no trumps, bonuses for contract). When the declarer’s team fails to make a contract, the defending pair receives the points.





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